Art, Copy & Code, is a sixty-second film built out of code. The client Google Creative Labs wanted to showcase several experiments on what the future of advertising could look like under the name Advertising Re-imagined™. The film is completely dynamic. Scenes change based on the viewer’s location, local weather, and time of day. A live feed of the latest industry news from PSFK and Creativity Online is streamed to show what’s creating a buzz at that moment. Experience project HERE.
TOOL OF NORTH AMERICA
My role: I researched and curated the video clip database of inspiring work. Each piece was selected based on where in the film it would appear and swapped out with each viewing. I also researched for the narration of the story.
We created a campaign with the aim to raise brand awareness for The Amplifetes and to create a fun and intriguing game experience for existing and non-existing fans. "Where Is The Light" is an interactive music video game where you chase lights through hostile space terrain with The Amplifetes. By the campaign's end, the player with the highest count of light beams will win a trip to the Kiruna Space Center on the Arctic Circle. The application was created for their forthcoming release "Where Is The Light".
My role: Concept design. Created the graphic design and the UX/UI design for the desktop and mobile platform.
To create a Mother's Day card with the with the actress Isabella Rossellini, the client Sundance Channel and contacted us to created an HTML-5 gift card.
The site allows the user to choose a suitable "type" of mother, and send the corresponding video as an e-card. The animated animals representing a each type of character of a mother.
Experience micro site HERE.
TOOL OF NORTH AMERICA
My role: Created the UX/UI design for the desktop and illustrations.
Digital identity and concept for a fictitious art organization.
Spending hours scrolling through cyber space looking for internet art, processing, and installation projects made me think about what kind of an independent art organization I would love to see in the nearby future. This is the first seed of "Objet Dans L'Espace - Object in Space".
By connecting independent artists, developers, and designers together, "Object in Space" wants to create experiments with groundbreaking techniques giving the audience an intriguing visual experience. "Object in Space" wants to challenge convention, celebrate the hack, encourage collaboration, offer contributions to the community, and invite the public to share in a spirit of openness. It encourages open source, open content and open distribution.
My roll: Made the concept the execution using photoshop and illustrator.
Re-branding - digital
Created a rebrand of the Mio Energy campaign site. The site idea was to promote the energy drink Mio by allowing users to unlock a Steve Angello track by uploading Instagram images during a specific time span. The time was visualized by a ticking clock.
My role: Concept design and created the graphic design and the UX/UI design for the desktop platform. Created a print design from elements of the site's UI design.
Lately I have starting to explore some 3D animation with MAXON Cinema 4D. So stoked to continue to creating moving objects and update them here. Stay tuned for more.
Tools: Using MAXON Cinema 4D and After Effects.
Graphic identity for a student agency at HYPER ISLAND
At Hyper Island, we had a module called "Running A Digital Agency". We called ourselves MANY Agency because we consisted of members with different nationalities and qualities. We needed a face and an identity for MANY. Every element of the business cards represents one of the team member's favourite subject, artifact, animal, or superhero. I wanted to show the diversity we had in the agency by taking textures and patterns representing the favourite choice the team member made.
Team: Astrid Sylvester - Creative Project manager, Jacqueline Anne Sibert - Strategy , Rebekka Quiroz Wiberg - Art director
My role: Design and concept. Creating the print design and graphic profile for the agency.
WORD SPELLING iOS GAME
A HYPER ISLAND student project
The Sy / lla / ble app prototype was created during a 24 hour business hackathon. It is an intriguing word game that let's you compete with yourself by spelling words against a timer. The exciting hack event this year was set at a spa in the Swedish archipelago called 24 Hour Business Camp, founded by Ted Valentin.
Team: Chloé Laisné - Concept & development, Alexander Venndt - Concept and strategy, Rebekka Quiroz Wiberg - Concept and design.
My role: UX design, wireframes, interface design for iOS and concept. Tools I used: Indesign, Photoshop and Illustrator.
Free illustrations and graphics
I take great passion in creating fairytale worlds with various characters using my pen and imagination. Sometimes I create the characters with the help of simple shapes and other times as detail-orientated hand drawings.
My role: Illustrator. Tools: Photoshop and Illustrator.
"Mundi" means "world" in Latin and is a surrealistic floating world created out of different characters and objects. The devil is in the details! This wallpaper was created for the client Photowall, digital wallpapers.
My role: Illustrator and concept design. Tools: Photoshop, ink, and paper.